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Loadout

Performance-focused gaming setup builder for competitive gamers.

Loadout helps gamers discover, compare, and build optimized gaming setups based on performance metrics, gameplay style, and device compatibility.

UX Case StudyUI DesignMobile AppE-commerceGamingFigma
Role
UX/UI Designer
Duration
4 months
Tools
Figma
Project Type
UX Case Study
Problem

Comparing gear is painful.

Competitive gamers often struggle to identify compatible high-performance peripherals and compare technical specifications across multiple products.

Solution

One streamlined workflow.

Loadout combines product discovery, comparison tools, guided recommendations, and customizable loadouts into a single streamlined workflow.

Key Features

Built around performance

🎯

Performance-Based Product Discovery

Browse gaming peripherals using performance-focused metrics such as latency, weight, and responsiveness.

⚖️

Product Comparison

Compare products side-by-side to reduce decision fatigue and support informed purchasing decisions.

🧩

Loadout Builder

Build custom gaming setups manually or use recommended configurations optimized for different gameplay styles.

Loadout Review

Review, replace, remove, and customize devices before proceeding to checkout.

Project Showcase

High-fidelity screens

UX Process

From research to prototype

  1. 01

    User Research

    Surveyed competitive gamers about gear selection pain points.

  2. 02

    Personas

    Defined FPS, MOBA and casual archetypes with distinct priorities.

  3. 03

    User Flow

    Mapped discovery → compare → build → checkout journeys.

  4. 04

    Wireframes

    Low-fi flows to validate structure before visual polish.

  5. 05

    Hi-Fi Design

    Dark, performance-first interface tuned for scanability.

  6. 06

    Design System

    Reusable tokens, components, and iconography.

  7. 07

    Interactive Prototype

    End-to-end Figma prototype for usability testing.

Design Highlights

A focused visual system

Dark gaming-focused interface

High-contrast surfaces tuned for long sessions.

Performance-first hierarchy

Metrics like latency and weight surface first.

Reusable component system

Cards, buttons and inputs share a single language.

Consistent design language

Spacing, type and color stay in lockstep across flows.

Mobile-first experience

Designed for one-handed competitive workflows.

Design System

Tokens, type and components

Try it live

Interactive Prototype

Explore the complete user flow through the interactive Figma prototype.

Open Prototype in Figma
Outcomes

What shipped

  • Simplified gaming setup selection process
  • Reduced complexity through guided recommendations
  • Improved decision making through comparison workflows
  • Scalable component-based design system
Reflection

What I learned

  • End-to-end UX workflow design
  • Information architecture
  • Mobile product design
  • Component-based design systems
  • Designing for performance-focused decision making

Interested in my work?

Let's collaborate on creating intuitive digital experiences.